| MAIN | NEWS | FAQS | LINKS | ARTICLES | WORKSHOP |
Send Mail To:Steve Register
Absolute Beginners Guide For Nethack 3.3.0 Miko Saari Version: 1.6
Absolute Beginner's Guide for NetHack 3.3.1 v.1.6

  (a.k.a. I Keep Dying And Dying And Dying, What Should I Do?
  a.k.a. I Keep Dying In The Game And I Must Suck. What Am I Doing Wrong?)
  
   Written by Mikko Saari with contributions from Raisse the Thaumaturge,
   JPV, Aaron, Scott Schulz, David Damerell, Topi Linkala, Chip McCleary,
   Timo Korvola, Eva Myers, Oisin "Curly++" Curtin and Virgo Wardja.
   Extra special thanks to Raisse for being a nitpick.
   
   Thanks to Gary D. Young for the second subtitle, though this honour
   probably belongs to the endless stream of newbies of r.g.r.n. May
   Moloch leave you in peace, for you are our future!
     _________________________________________________________________
   
   NetHack is, without a doubt, the best game ever written. There are
   many reasons for this. First, it's free. Second, it's more complicated
   and deeper than pretty much anything else. And third, if zipped, it
   fits on single 1,44 Mb diskette. How many games today can achieve all
   that?
   
   It is also one of the most difficult games I've ever met. I've only
   ascended (NetHack term for winning the game) it once. And I've played
   it for years. Ok, I suck, but it's also because the game is so
   difficult. Especially in the beginning. And that's why I wrote this,
   to help beginning players to get some idea what is going on, without
   spoiling the fun.
   
   If you have any comments/additions to this, please mail me. This is
   valid for NetHack 3.3.1, but most things should be correct for earlier
   versions as well. That I won't guarantee, however. And before you
   whine and complain to me, please read the disclaimer in the end.
   
    First, some quick notes which can help survival a lot, not in any
    particular order:
    
     * Don't get burdened. You want to be as fast as possible and being
       burdened slows you down. It's bloody embarrassing to fall down the
       stairs every single time, too. You can even die of that!
     * Treat your pet with care. Gods like those who take good care of
       their pets. Besides, your pet is often a lot wiser than you are.
       And a lot tougher...
     * Do not lean on keys. Learn the repeat command (n10s, if you use
       number_pad, will search ten times).
     * Turn rest_on_space off. It can be very dangerous, when skipping
       messages during a battle. Pressing it more than enough will give
       the monsters free chance to hit you.
     * Autopickup can be a dangerous option as well. Either turn it off
       or only pick up selected stuff like wands, rings and scrolls.
     * Keep your eyes open. If you miss any messages, use Ctrl-P to read
       them.
     * Do not shift-run. It will run straight into traps, push boulders
       and so on. Running with g-direction is safer (ctrl-direction with
       the vi keys or 5-direction on numpad).
     * Leave peaceful creatures alone. They should not be killed unless
       there is a very good reason to do so. Usually you can just let
       your pet kill them.
     * Try to remember what you have in your inventory. It's not fun to
       die when something you had in your pack would have saved you. Use
       the 'i' command often; it doesn't take any time.
     * Put valuable and fragile things in safe containers. Holding
       multiple potions and scrolls in your pack just screams for a fire
       trap or a monster with fire attack to appear.
     * Be wary when (q)uaffing from from fountains. Beginning characters
       usually just get killed that way. If you're low on hp's, leave
       fountains alone. Sinks too.
     * NetHack is not Quake. If there is a monster beside you, it doesn't
       mean you have to act quickly. Take your time and think!
     * Read the Guidebook. It has loads of useful information, for
       example one good way for beginners to survive a bit longer. It has
       to do with engraving, but I'm not telling it: go read the
       Guidebook!
     * If you can't find a stairway down, try (s)earching for secret
       doors. Each normal level has an exit down; special levels which
       don't have one are rare.
     * Watch where you move those boulders; you might trap yourself if
       you accidentally block a corridor with a boulder. However, if you
       become stuck, strip naked, drop all your stuff and squeeze past
       the boulder. Then you can push it back.
     * When you find a staircase down, go down and come up. If you happen
       to drop through a hole or trapdoor, you'll know where the upstairs
       are. Some monsters will also be created on the next level so they
       will be easier when you go there with more experience.
     * If you see something you don't recognise, use /-command. It knows
       all those odd monsters and items.
     * When one turn away from death (you remembered to watch those hp,
       didn't you?) try to quaff un-identified potions, read scrolls or
       zap wands. Potions can be healing, scrolls can be teleport and
       that wand just might be wand of death. After all, there's nothing
       you can lose.
       
    Then, some more information about following topics:
    
     * Choosing your character
     * Food
     * Identifying things
     * Monsters to avoid
     * Two stairs up/down??
     * Immortality
     * Devteam thinks of everything
     * More information
     * Disclaimer
       
  Choosing your character
  
   It is a good idea to play a lot of random characters in the beginning.
   If you get stuck on one character, you won't see the whole picture of
   the game. For example, playing only priests with their ability to
   detect the cursed or blessed state of an object might make you too
   dependent on that ability. Play different classes to get the whole
   picture, then choose your favourites.
   
   There are, however, big differences in the survival rates of different
   classes. Barbarians and Valkyries are the strongest classes and so
   usually survive better than weaker classes. Lots of hit points, decent
   equipment and strength to use it. Samurai are not bad either.
   
   Archeologists can identify gems. They start with a pickaxe (and should
   probably wield it, until they get a better weapon; a dwarwish mattock,
   that is).
   
   Barbarians are strong warriors. They start with good weapons and some
   food. They are also poison resistant.
   
   Cavemen are a weaker version of Barbarians. Not good, play Barbarians
   instead if you don't seek extra challenges. They, however, don't know
   what cannibalism is and that can be useful sometimes.
   
   Healers have some interesting equipment and spells, but are rather
   weak. They should have no problems getting food, though.
   
   Knights have good equipment but are not really combat monsters. They
   can jump and turn undead. They have also a code of conduct to follow,
   which makes things complicated.
   
   Monks are difficult, they are martial arts experts and should not use
   body armour or eat meat. Food rations are vegetarian, but you can't
   eat meaty corpses without a (small) penalty.
   
   Priests can identify the blessed/cursed status of objects. It is a
   very useful ability, but watch out that you don't get too used to it.
   
   Rangers are experts with ranged weapons and can be very deadly from a
   long distance.
   
   Rogues can throw multiple daggers in one turn, which is good. They can
   also be experts in two-weapon combat. They should use their daggers to
   kill about everything, until they reach a level high enough to start
   to learn two-weapon combat.
   
   Samurai can fight with two weapons too and are strong warriors. They
   probably should start fighting with two weapons immediately to learn
   it. Only when it's really important to hit something, use one weapon.
   
   Tourists are a slightly curious bunch. They have lots of money and
   food but not much else. They are one of the most difficult characters
   to start with.
   
   Valkyries are the best choice for newbies, they are the strongest
   warriors and survive easily. Also, growing up in cold climate has made
   them cold resistant (I wish I was cold resistant too, but Finland is
   not cold enough, I guess)
   
   Wizards start now with the force bolt spell, which increases their
   chances of survival. Still, they are not the easiest class to start
   with.
   
   Don't care too much about the race of your character. It has little
   impact on beginner's playing. Humans are the basic choice, other races
   have some benefits (infravision, mostly). Dwarves are ok for warrior
   types, elves for wizards. Being a dwarf or gnome makes the Gnomish
   Mines a lot easier.
   
  Food
  
   One thing that kept killing me in my early NetHack days was
   starvation. Many characters start without any food at all and it won't
   take very long to get hungry. After you're hungry, you get weak and
   sooner or later you'll be fainting and finally starving to death.
   Where to find food?
   
   Well, there's pretty much food just lying around. If you're getting
   hungry and the level in which you currently are is empty of food, try
   going down a level, there might be some food.
   
   One option is to kill something and eat it. However, while eating some
   corpses might give you certain benefits, eating some corpses will give
   you nothing but food poisoning. A few rules of thumb are a) eat your
   corpses fresh and b) your pet knows certain things better than you.
   Don't eat anything your pet won't. It'll keep you out of the worst
   trouble. Also remember, some corpses are more filling than others and
   some are worth saving for later.
   
   There also one way to get your stomach content, but that should be
   left to the uttermost emergencies. If you have a healthy relationship
   with your god, praying will fill your stomach if you are in real need.
   However, one should not pray too often. Gods get angry and when they
   are angry, mere mortals should beware. So, save praying for food to
   those situations where it's a choice of praying or dying.
   
  Identifying things
  
   One of the first things you might notice is that you have little clue
   what different items do. The item descriptions are always randomized,
   so for example oval amulets are usually not what they were in previous
   games. However, all oval amulets in a single game are the same. This
   same principle works for all magical objects (but not for weapons and
   similar stuff, 'crude dagger' is always 'orcish dagger'), of course.
   
   One way to identify items is to use them. Put on some armour and see
   what it does to your AC. Wield a weapon and look how easily the
   monsters die. However, it's not a way I'd recommend. Armour might be
   cursed. That amulet you try might just be a cursed amulet of
   strangulation. Whoops, you just died. The safest and the best way is a
   spell of identify (usually from a scroll of identify) which will
   identify at least one item in your inventory, sometimes even more. The
   scroll of identify itself is rather easy to identify; it is the
   cheapest scroll available, usually costing about 20-30 gold. The price
   can vary a lot, though.
   
   Amulets and rings are pretty to safe to try on if you know that they
   are not cursed. If they cause anything hazardous, just take them off
   (though, I'd take rings off if they don't do anything useful
   immediately; they might cause some big surprises...) Same goes for
   armour and weapons. Wands can be identified when you engrave with them
   and rings can be dropped in sinks. However, wand loses a charge when
   you engrave with it and ring is lost in the sink. If you don't know
   what the message you get means, you've just lost something you could
   have used. Another tip for engravers: engrave something first with
   your fingers!
   
   Sometimes, you don't identify a thing but are instead asked for a name
   to call it. You can also name items yourself, just use command #name.
   If you don't name just a single item, the whole class of items gets
   named. That is useful for example if you identify a wand when you
   engrave with it but the game doesn't identify it for you. Just #name
   the item class yourself.
   
   There are some easy ways to figure out the blessed/cursed state of
   objects. If something is cursed, your pet won't step on it, or "moves
   only reluctantly". Also, if you drop things on an altar, it will tell
   whether they are cursed or blessed.
   
   Remember also the '\' command, which gives you a list of what you
   already know. You might have seen a monster use something and know it
   that way.
   
  Monsters to avoid
  
   You shouldn't be killing everything you meet. That will most probably
   result in horrific deaths. Some monsters should be avoided, unless you
   have means to combat them.
   
   Floating eyes (e) - these little eyeballs are one of my favourite
   monsters. They seem to be pretty harmless, but do not let their
   peaceful appearance fool you. They are deadly! Even though they can't
   damage you, attacking them might freeze you and then you will be
   killed by some newt or other passing monster. Yet they are useful to
   kill, for their bodies hold useful magical powers. They are slow, so
   you should just run away and throw sharp and pointy things at them.
   Also, if you can't see them or they can't see you, they are safe to
   attack.
   
   Nymphs (n) - do not disturb nymphs unless you are prepared (with
   ranged weapons or wands, that is). They steal your stuff and then
   teleport away. However, they won't usually leave the level so if you
   hunt and kill them, you'll get your stuff back.
   
   Leprechauns (l) - leprechauns are similar to nymphs, but instead of
   stealing equipment, they steal money. They are annoying, but the easy
   way to handle them is to drop all your money (or put it in a sack) and
   then go and beat them.
   
   Rothes (q) - rothes are dangerous to beginning characters. Their
   attack does lots of damage, mostly because they attack many times in a
   round. Besides, they usually appear in groups. Watch out for them. A
   good tactic to employ is the retreat-into-a-corridor-trick. If there's
   a group of monsters trying to kill you, retreat into a corridor where
   only one of them can attack you at time.
   
   Fungi (F), molds (P), blobs (b), jellies (j) - while most of these are
   pretty harmless, some of them can do surprising amounts of damage to
   beginning characters. Also, they might be acidic and corrode your
   weapon. Avoid them, kill them from a distance. They are very slow if
   they move at all.
   
   Mimics (m) - if you see a shop and there are some items, which don't
   fit in the general content of the shop they are probably mimics. They
   are dangerous! They are slow, but do lots of damage. Especially as
   it's hard to flee from larger mimics. So watch out, they've been known
   to kill a lot of promising characters.
   
   Ants and bees (a) - these won't appear in the first few levels, but
   when they appear, watch out! You're not probably ready to fight them.
   They are pretty fast, appear in groups and are a pain.
   
   It's also advisable to pick up all potions, scrolls and wands you see
   lying around. Even if you have no use for it, some monster just might.
   Intelligent monsters know how to use them and a puny gnome is a lot
   less puny if it zaps you with a wand of lightning. And if you've never
   met a monster with a wand of digging, you can't know how annoying
   *that* is!
   
  Two stairs up/down??
  
   A few levels down from the beginning of the game, you will find a
   level with two staircases down instead of one. The other stairs lead
   to the Gnomish Mines, which is a branch of the main dungeon. It is
   easily identified when entered, as it looks different from the normal
   dungeon. If you play a fighter character and have descended carefully
   enough so that you have about 50 hps, you might consider entering the
   Mines. Weaker characters should continue down the main dungeon and
   return when they are tougher. However, this is a playing style issue;
   some enter the Mines right away.
   
   The Gnomish Mines go down about 8-10 levels. Halfway down there is a
   town, where one can find some shops and a temple with a priest who has
   an 1 in 3 chance of being of your own alignment (you can donate money
   to him/her and use the altar to discern blessings and curses even if
   he/she isn't.) On the bottom level, there is some interesting stuff
   (mostly valuable gems).
   
   The second stairs up can be found deeper in the main dungeon, below
   the Oracle level. Oracle level has a large room with statues in the
   middle. The large room has smaller room in it, which has four
   fountains and Oracle, who gives minor and major consultations. Minor
   consultations are same messages than in fortune cookies, except that
   those given by Oracle are always true. Major consultation tell about
   bigger things in game and contain very important information which you
   need to know if you don't want to read spoilers.
   
   The second stairs lead to Sokoban, a puzzle which has four levels.
   There you have to push boulders into holes that prevent your access to
   upper levels. The last level has a prize (random one of two good and
   very useful items) waiting. It's worth a try, at least to pick up the
   food available on the first level. It's not required, however, so
   don't worry about it if it seems to be too hard or if you get stuck (a
   hint: if you get stuck in Sokoban, usually you can solve the situation
   by dropping all your stuff, then you can squeeze behind the boulders).
   
   There are other branches and special levels, but if you can reach
   them, this guide is not for you.
   
  Immortality
  
   This ever-so-desired state can be achieved in this game. There are few
   ways, but the most reliable is the explore mode. Just press X and
   answer yes to the question. Ta-daa! You are now immortal. You won't
   get your score recorded, but that's a small price to pay.
   
   Indeed, if you ever feel like quitting playing when you've died once
   or twice too often, try explore mode. You can freely experiment on
   various things (especially if you start game with 'nethack -X', when
   you will get a wand of wishing), without the fear of the error part of
   trial and error leading to an early doom.
   
   Using the command "nethack -u wizard -D" ("nethack -uwizard -D" in
   Unix systems, however, only certain users are allowed to do that) to
   start the game, you will get wizard mode. It's like explore, but you
   get unlimited wishes, teleport, magic mapping, identify, create
   monster and other goodies. It is a good way to experiment with things.
   
  The Dev Team thinks of everything
  
   Most things have multiple uses, many of which you probably wouldn't
   think of. Try to do unexpected things and get unexpected results. For
   example, the towel. You've read "The Hitch Hiker's Guide to the
   Galaxy", haven't you? A towel is a very useful item, in many different
   ways. As the proverb says, "The Dev Team thinks of everything". They
   certainly do...
   
  More information
  
   Maybe the single best source for information is the newsgroup,
   rec.games.roguelike.nethack. There you can find lots of experienced
   players and source divers, who can tell you anything you want to know
   about the game. However, before asking questions there, check the
   guidebook. If your question is answered there, you won't make people
   angry. NetHackers are usually quite a jolly bunch, but it's annoying
   to answer the same questions again and again.
   
   One of the best web sites is Sascha's NetHack site
   (http://www.nethack.de). It has lots of spoilers and other useful
   information, so it's a good place to take a look at if you want to
   know more.
   
   Boudewijn Waijers has an excellent site too, all the really important
   information is also available there only with a slightly less
   complicated layout (no frames). It can be found at
   http://www.win.tue.nl/games/roguelike/nethack/.
   
   Of course, the best source of information is the NetHack source code.
   It takes a little knowledge about programming in general to
   understand, but there are maps (Sokoban, all the Quest levels, endgame
   levels and so on) and other data files you might like to take a look
   at.
   
  Disclaimer
  
   I refuse any responsibility and so on. I am no NetHack god, just a
   mere demigod (I have only ascended one character). Instead, I'm rather
   experienced in dying with low level characters, which I think is more
   than enough for me to write this guide. This is merely intended to
   guide some beginners into safer waters, more experienced players will
   surely do things in different ways.
   
   (C) 2000 Mikko Saari. Distribution of this file is freely allowed and
   highly encouraged, just keep it as it is. If you want to see some
   changes, please contact me. I can be reached by e-mail at
   msaari@iki.fi. The latest version of this file is always available, in
   ascii and html at http://www.melankolia.net/nethack/index.en.html.
   This guide will also be posted twice a month to
   rec.games.roguelike.nethack.
© Copyright 2001 Steve Register.