| MAIN | NEWS | FAQS | LINKS | ARTICLES | WORKSHOP |
Send Mail To:Steve Register


General Info
Introduction
AOR - Work in progress


Dungeons and Mazes
Creating a Dungeon - Brian Bucklew
Dungeon-Building Algorithm - Mike Anderson
Creating a Forest - Bryan Strait
Fractal Landscapes - Mike Anderson
Populating The Dungeon Of Items & NPC's - Stuart George
More Continuous Content - Joseph Swing
Representing the Dungeon - Brian Bucklew
Finding Explorable Regions - Ross Morgan-Linial


Game Mechanics
Creating a Character - Brian Bucklew
Random Names - Gero Kunter
Random Name Generation Using Regular Expressions - Brian Robinson
Object Representation - Sean Middleditch
Creating Inventories - Erno Tuomainen
Inventory Abstraction - Kenneth Power
Equipment Wear and Tear - Michael Heinich
Representing Magick Spells - Sean Middleditch
Programming Roguelike Magic - Juho Snellman
Line of Sight - Tobias Downer
Simple Line of Sight - Steve Register
Computing LOS For Large Areas - Gordin Lipford
An Efficient Observation Algorithm - Avier Taylor-Paul
Field Of Vision - Régis Dubois
Ray-Tracing Field-of-View Demo - Greg McIntyre
Simple Combet In The Dungeon - Brian Bucklew
Randomiser Algorithms - Simon McGregor
Time Tracking - Gwidon S. Naskrent
Handing Out Experience - Rick Carson
The Building of Towns - Michael Blackney
Implementing Interesting Townfolk AI - Odin Jensen
Roguelike AI - Doing It The Generic Way - Sami Hangaslammi


Gameplay


Multiplayer Fun


Monsters


Graphics


Sound


Tech Stuff


Other


AOR - A work in progress
Introduction
The Map
Monsters
Map Arrays
Combat
Objects and Inventory


Copyright 2001 Steve Register.