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The Adom Mini FAQ Steve Zhang Version: ---
ADOM miniFAQ; last changed: 03 Sep 1999.

The miniFAQ, a small subset (with additions) of the Official ADOM FAQ
maintained by Richard Fowler (thinker@aleph-null.com); this mini-FAQ
addresses only the barest of issues and is primarily intended for those
with no exposure to ADOM, but who might be interested in more. For more
information about ADOM, read the documentation, the full FAQ, or visit any
of the web sites listed below.
This document is posted regularly on rec.games.roguelike.adom, or can be
found at http://www.aleph-null.com/adom/minifaq.html, or can be received by
e-mail by sending a request to minifaq@aleph-null.com. Any questions or
problems regarding this miniFAQ should be sent to thinker@aleph-null.com.


What is ADOM?
     ADOM is a roguelike game (single player ascii-based role-playing
adventure) developed by Thomas Biskup (more info further down) for the
entertainment and amusement of many. It is considered highly addictive by
some, simply frustratingly joyous fun by others. You have been warned.
     This particular roguelike offers many options for the player: there
are 10 races, 20 character classes, with more than 30 knowledge skills to
learn/train, as well as skill development with various weapons (according
to use). ADOM can be played as a generic "kill it if it moves" game with
the right character, but is very playable for those desiring a more cunning
approach. There are side quests outside the dungeon (finding the dungeon is
usually the second or third goal for a new character), many of which are
optional. An alignment system dramatically affects gameplay, forcing
players to choose between immediate rewards and long term payments.
Eminently playable.

What does ADOM stand for?
     ADOM is an acronym for `Ancient Domains Of Mystery'.

What is the current version of ADOM?
     The current game version is 0.9.9. `Gamma' releases are also
available; these were bugfix releases without any major new features, but
0.9.9 gamma contain substantial changes. The current stable release is
0.9.9 gamma 10, but gamma 14 is available for testing by adventurous souls,
although Thomas makes no claims as to its stability or balance.

What hardware platforms can run ADOM?
     A 386 or better PC running DOS, Linux (now available in ELF and a.out
format), NT, or OS/2. An Amiga 3000 with a hard disk and minimum 2 MB RAM
(there are reports of it being quite playable on earlier systems).

Where on the Internet can I find support and information about ADOM?
     FAQs are available for
the game itself (ADOM FAQ) www.aleph-null.com/adom/adomfaq.html or
the newsgroup (r.g.r.a. FAQ) www.aleph-null.com/adom/rgrafaq.html
These are also available by mail by sending pretty much anything resembling
a request with a valid return address to either adomfaq@aleph-null.com or
rgrafaq@aleph-null.com. It will only send one copy of each to any given
address in any 24 hour period.

     If you are looking for discussion about ADOM (or would like to start a
discussion (: ) you should try the newsgroups
     rec.games.roguelike.adom
     rec.games.roguelike.misc

Announcements concerning ADOM are posted to
     rec.games.roguelike.announce and rec.games.roguelike.adom

The latest version of ADOM can be found via FTP at
     adom.dartmouth.edu in the directory /adom
or at
     aleph-null.com/pub/adom

A while after the latest version is released you will also be able to find
it at the official roguelike games site at
     ftp.win.tue.nl in the directory
     /pub/games/adom
(This site will be faster for European users.)

If you would like to use your Web browser you can find the official ADOM
website at www.adom.de/.

Clinton Smith has a fine ADOM web page at
www.iinet.net.au/~festive/adom.html. This site contains searchable copies
of this FAQ and Charlie Ball's ADOM Strategy Guide, as well as downloads of
the latest game version for all platforms. It also has a section where you
can post your heroic deeds and horrible deaths for the world to see.

Richard Fowler has an ADOM web page at www.aleph-null.com/adom/
This is a full mirror of the official download site. Distribution point for
the ADOM FAQ and the r.g.r.adom FAQ. Home of the DCBoT Spoilers. Also the
home of the ADOMring, a web ring for sites about ADOM
(www.aleph-null.com/adom/adomring/ringhome.html).
One of Richard's larger features is a "hint-through", which serves as a
walkthrough of the whole game if you choose to activate all of the "spoiler
traps". (You need to have JavaScript enabled in your web browser to
appreciate it fully.)

Matt Chatterley (user.itl.net/~neddy/adom.html) has mostly pointers to
other sites, but is the source for the absolutely most current version of
the ADOM Strategy Guide, which he maintains.

Also out there is lionfish.jcu.edu.au/~sci-wrg/adom.html, another
Australian contribution.

www.geocities.com/TimesSquare/Arcade/9111/ Blade's Armoury--Blade offers
ADOM spoilers among several other games he enjoys.

www.tin-god.demon.co.uk/index.htm Chris Dunthorne's ADOM Page provides the
DOS version from a European location (in case the others are slow)

www.difi.unipi.it/~campo/roguelike/adom/index.html Massimo Campostrini's
ADOM pages feature spoilers and ascii maps of the dungeons

www.assurenet.com/adom/griffon.html The Green Griffon Inn--Lyrical
inspiration and revelation by Erwin Mascardo. Minstrel fun and filk!

The ADOM Hall of Fame home.sol.no/~mydland/ADOM/hof/ for viewing the
victories and sad deaths of others' characters and for displaying your own.

Known bugs (in several versions, old and new) can be viewed through
www.ncf.carleton.ca/~bk039/index.htm

www.angelfire.com/nc/atrium/index.html A page for the various metal-man
(and cheeseman) play options. Try it with a twist.

ADOM Freaks at members.xoom.com/ADOMfreaks

Food at members.tripod.com/~olinuu/wop/eatme.html

www.win.trlabs.ca/~djackson/adom.html Cheating information--hex offsets,
item & skill codes and other savefile editing information.

More for the cheaters www.angelfire.com/ar/adomf/ Petula Clark's savegame
editors for those who want impressive looking characters with little to no
effort.

Where can I get the source code for ADOM?
     If you can obtain the source, Thomas would be extremely interested in
finding out how you cracked his system's security. As long as Thomas is
working solo on the pre-1.0.0 release, no source will be available. Thomas
has stated that he will release the source once the game has reached
version 1.0.0, to facilitate porting to other platforms.

The official spoilers maintainer is
     Daniel Quaroni (goat@pelican.cit.cornell.edu)

I have a suggestion/comment regarding the game. Where do I send it?
     Thomas' email address, for ADOM-related material *apart from* bug
reports, is:
     rpg@saranxis.ruhr.de

Please read the rec.games.roguelike.adom and rec.games.roguelike.misc
newsgroups before sending in a suggestion, as someone else might have
already made it.

For questions about dealing with bugs, read the documentation that comes
with the game, and/or check at the official web site
     www.adom.de/adom/bugs.shtml

Is ADOM freeware?
     At the moment, ADOM is postcardware, and will likely remain so
(although I'm sure Thomas would appreciate food). Thomas' snail-mail
address:
     Thomas Biskup
     Timmerbrinksweg 37
     45896 Gelsenkirchen
     Germany
  ------------------------------------------------------------------------

MiniFAQ:
Hacked together by thinker@aleph-null.com. Use it or ignore it however you
please, but observe the following, as most of this is excerpted from there.

Full FAQ:
© Copyright 1996-1999 by Thomas Biskup, Erwin Mascardo, and Richard Fowler.
This FAQ may be freely distributed as long as these two copyright messages
are distributed with it. Karmic creatures are exempted from this
restriction.

ADOM © Copyright 1996-1999 by Thomas Biskup. All rights reserved.
© Copyright 2001 Steve Register.